February 2012
7 posts
Weary@master →
mwunsch:
3 years ago, according to GitHub, I began my first substantial project written in the Ruby programming language: Weary. Weary is the thing driving tumblr-rb, and what allowed me to write it so quickly. Weary was the solution to a desire of mine to be able to quickly bootstrap and describe client libraries to RESTful web service API’s.
In the Spring of 2010, I announced my intention to...
2 tags
Life Is Like a Hurricane →
gilt-tech:
It’s been great to hear from developers over the past two weeks about their plans for the Gilt Public API, and we can only imagine what’s in the works out there that we haven’t heard about yet! Meanwhile, back at Gilt HQ, we’re hard at work on adding more to the API— more data and more ways of…
I really like that sometimes my job includes making a Ducktales animated GIF.
Gilt Technologie: First Public API Language... →
gilt-tech:
7 days ago, we launched our Public API and the accompanying Developer Portal. We’ve received a lot of great feedback, updated the Portal a bit to better give you the information you need, and talked to a lot of developers with some really neat ideas for ways to use the API. Now’s a great time to…
If you wanted to work with the Gilt API, you basically have no excuse not to get...
Lonecraft
Last year at PAX East 2011 there was some discussion about a new project by game designer Jason Rohrer called Chain World, which had begun at GDC 2011 when he was challenged to design a game with the theme “Bigger than Jesus”. His idea was to create a religion around the game Minecraft by putting a self-contained copy of the game onto a USB stick. Whoever possessed the USB stick was...
Gilt Technologie: Gilt Public API Launched →
gilt-tech:
I’m really excited to tell you that we’ve launched our Public API today, providing programmatic access to a constantly-updating collection of flash sales full of the usual kind of awesome stuff we offer on Gilt’s stores. We held an internal hackathon two weeks ago and saw some really interesting…
We launched our public API today! It’s what I’ve been working on for...